Contact Information:
Address: Cockeysville Maryland
Cellphone: 407-455-2917
Email: (personal) AndrewPKincaid@yahoo.com (work) andrew.kincaid@firaxis.com
Profile:
I am a strongly self-motivated and hard working individual who enjoys a team production environment. My interests primarily lay in the field of character modeling, but I also enjoy texturing, rigging and some scripting.
Education:
BA in Digital Arts and Sciences - University of Florida, 2004.
Work History:

2K Firaxis– Lead Modeler (Current)
January 2009 to present
Responsibilities: Character and Environment modeling, UV layouts, texturing, Normal and Occlusion maps, binding, production pipeline support and documentation, interfacing with outsourcers.
Nspace – Lead Character Modeler
September 2006 – December 2008
Responsibilities: Character modeling, UV layouts, texturing, Normal and Occlusion maps, binding, production pipeline support and documentation, interfacing with outsourcers, leading a team of character artists.
Electronic Arts Tiburon – Associate Character Modeler
AUGUST 2004 – September 2006
Responsibilities: Character modeling, UV layouts, normal mapping, texturing, and binding, production pipeline support and documentation, interfacing with outsourcers.
Shipped Title Experience

NCAA 06 (Electronic Arts)
NCAA 07 (Electronic Arts)
Madden 07 (Electronic Arts)
Marvel Ultimate Alliance (Nspace, Activision)
Hannah Montana (Nspace, Disney Interactive)
Current Title

Unannounced Xbox360 PS3 PC using the Unreal Engine 3
Software:
AutoDesk 3dsmax, Adobe Photoshop, Pixologic Zbrush, Right Hemisphere Deep Paint, Autodesk Mud Box, Adobe Premiere, AutoDesk Maya, Maxon Body Paint 3D, Crazybump
Activities:
I enjoy drawing, sculpting, reading, history, sci-fi/fantasy, travel, running, console and PC games.
References:
Jeremy Gritton
Cinematic Character Artist, Blizzard
jgritton@Blizzard.com
Alex Hogan
Technical Artist, Monolith
alex@alexhogan.com